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Aaron A. Reed

Personal blog · if50.substack.comgameshistorywriting

Aaron A. Reed writes 50 Years of Text Games, a personal blog at if50.substack.com about games, history and writing. Since 2021, 36 different Hacker News readers have linked it 82 times, most often “50 Years of Text Games”. It is still writing: the last post was on 2025-05-22, and you can follow it by feed.

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82mentions?
36HN people?
2021–2026first – last linked?
Links on Hacker News per year · peak 51 in 2021

A deep dive into text game history, from The Oregon Trail to A.I. Dungeon, now in book form! Click "No thanks" below to skip the subscribe box; the top story has details on how to get your own copy. Click to read 50 Years of Text Games, by Aaron A. Reed, a Substack publication with thousands of subs

Most-linked posts?

  1. 50 Years of Text Games
    5 people · 6 mentions · first linked 2021-06-05
  2. 1992: Silverwolf
    4 people · 5 mentions · first linked 2021-06-03
  3. 50 years of text games – 1976: Adventure
    4 people · 4 mentions · first linked 2021-02-11
  4. Patchwork Girl
    3 people · 4 mentions · first linked 2021-06-24
  5. The Antagonists: The rise and fall of type-in text games
    2 people · 3 mentions · first linked 2023-07-21
  6. 1988: P.R.E.S.T.A.V.B.A.
    2 people · 2 mentions · first linked 2021-05-06
  7. 1990: LambdaMOO
    2 people · 2 mentions · first linked 2021-05-20
  8. 50 Years of Text Games – A 2021 Journey from Oregon Trail to A.I. Dungeon
    2 people · 2 mentions · first linked 2021-01-02
  9. /p/1971-the-oregon-trail
    2 people · 2 mentions · first linked 2022-08-31
  10. Business Wargames: Early Complex Text Games
    2 people · 2 mentions · first linked 2022-05-14

What Hacker News says?

  1. As someone that first played Adventure on a teletype in 1976, I always seem to take affront to article titles implying Zork was there first. In this case "50 years of text games" is the substack name, and this is just the entry for Zork in 1977. See https://if50.substack.com/p/1976-adventure for the real deal.

    Comment linking /p/1976-adventure

    on “1977: Zork”
  2. Submitted 2006: Dwarf Fortress as a story · 289 points

    HN discussion
  3. I'm really fascinated by that era of computer gaming, well that era of computers in general. I've been following this blog about text games since I first seen it on HN. https://if50.substack.com/ The earlier entries talk about some of the same stuff mentioned in this article. Reading about these things, I dunno, it reminds me of the wild west or something. All these university students and programmers writing illici…

    Comment linking /

    on “1970s mainframe RPGs we can no longer play”
  4. Submitted 1977: Zork as a story · 280 points

    HN discussion
  5. Aaron Reed's 50 Years of Text Games[1][2] is a fantastic journey into the history and the possibilities of text-based games. I got the physical book and was surprised to find it as engaging as a novel. Each chapter takes one year between 1971 and 2020 and picks a game from that year to discuss in depth. While it might not help with the writing per se, you might good ideas there (several of the games discussed are in…

    Comment linking /archive?sort=new

    on “How to program a text adventure in C”
  6. Submitted 1988: P.R.E.S.T.A.V.B.A. as a story · 207 points

    HN discussion
  7. 50 Years of Text Games did a good piece on it: https://if50.substack.com/p/1976-adventure

    Comment linking /p/1976-adventure

    on “Ken and Roberta Williams Working on Colossal Cave Adventure Remake for VR and PC”
  8. Submitted 1984: The Hitchhiker's Guide to the Galaxy as a story · 205 points

    HN discussion
  9. Is this anything like the BBS game TradeWars 2002? * https://if50.substack.com/p/1991-trade-wars-2002 * https://en.wikipedia.org/wiki/Trade_Wars * https://news.ycombinator.com/item?id=27301478

    Comment linking /p/1991-trade-wars-2002

    on “Endless Sky: an open source space trading and combat game”
  10. Submitted 1982: The Hobbit as a story · 190 points

    HN discussion
  11. On any Substack, you can add /feed at the end of the URL to get the RSS feed. https://if50.substack.com/feed

    Comment linking /feed

    on “50 Years of Text Games – A 2021 Journey from Oregon Trail to A.I. Dungeon”
  12. Submitted Universal Paperclips as a story · 176 points

    HN discussion
  13. i randomly stumbled upon the connection as well while reading about the St. Bride's School. such a random connection between two completely different interests of mine that i joked the universe is a simulation with limited RAM and reuses assets Cure Dolly has _some_ connection to this group which, to me, just adds even more mystique to an already fascinating story[1] [1] https://if50.substack.com/p/1992-silverwolf

    Comment linking /p/1992-silverwolf

    on “Cure Dolly's Japanese Grammar Lessons”
  14. Submitted 50 Years of Text Games – A 2021 Journey from Oregon Trail to A.I. Dungeon as a story · 152 points

    HN discussion
  15. Every edition has been incredibly researched, and the stories so well told. I can't wait for the book. Three personal favourites: - Oregon Trail (1971) -- the first issue. Includes a great detail on the speed on typing "BANG" being used to tell the accuracy of the shot https://if50.substack.com/p/1971-the-oregon-trail - Adventure (1976) -- the accidental invention of the computer game. Includes code https://if50.sub…

    Comment linking /p/1992-silverwolf

    on “50 Years of Text Games: The End of a Journey”
  16. Submitted 1983: Suspended as a story · 132 points

    HN discussion
  17. If you missed this entry, it's a wild one: https://if50.substack.com/p/1992-silverwolf An anachronistic set of quasi-Victorians possibly pulling an elaborate joke but putting out compelling text adventures at the same time. Fascinating and very weird.

    Comment linking /p/1992-silverwolf

    on “50 Years of Text Games: The End of a Journey”
  18. Submitted Business Wargames: Early Complex Text Games as a story · 114 points

    HN discussion
  19. Oregon Trail goes back to 1971 as this first installment is 50 Years of Interactive Fiction explains https://if50.substack.com/p/1971-the-oregon-trail

    Comment linking /p/1971-the-oregon-trail

    on “Play 1978 Oregon Trail in the browser”
  20. Submitted 1980: MUD as a story · 113 points

    HN discussion
  21. A lot of art-making is about constraints. These are generally imposed by the medium (What can I make with bits of dried colored goo on a rectangular surface? Or with just a pencil and paper?) or by some arbitrary-but-effective rule set (e.g., the sonnet form in poetry, the fugue in music). Great art embraces and somehow transcends the constraints of the chosen form. Consider how great paintings, constrained as they…

    Comment linking /

    on “Ask HN: Why isn't computer programming a major part of the arts?”
  22. Submitted 50 Years of Text Games: The End of a Journey as a story · 111 points

    HN discussion
  23. Thanks for the links, I'll add the 50 Years of Text Games piece on it: https://if50.substack.com/p/1982-the-hobbit

    Comment linking /p/1982-the-hobbit

    on “Revolutionary video game The Hobbit turns 40”
  24. Submitted 1992: Silverwolf as a story · 90 points

    HN discussion
  25. https://if50.substack.com/p/1990-lambdamoo Playing LambdaMOO in 1997. Reignited my childhood interest in programming. soon after discovering it I started learning HTML and Java, gradually developed a good freelance career as a web developer, transitioned to became a Flash game developer, and now specialise in web-based educational games (using Pixi and Phaser). It would not have happened without the Vic20 my parents…

    Comment linking /p/1990-lambdamoo

    on “50 Years of Text Games”
  26. Submitted 1991: Trade Wars 2002 as a story · 76 points

    HN discussion
  27. I found this article remarkable: https://if50.substack.com/p/1988-prestavba Never played a text game before but now I'm curious to take a look.

    Comment linking /p/1988-prestavba

    on “50 Years of Text Games”
  28. Submitted 1997: Achaea as a story · 44 points

    HN discussion
  29. Has anyone tried the computer/console adaptations of these books? Related, the prior Choose Your Own Adventure books https://if50.substack.com/p/1979-the-cave-of-time

    Comment linking /p/1979-the-cave-of-time

    on “Fighting Fantasy Collection”
  30. Submitted 2008: Violet as a story · 37 points

    HN discussion

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