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Ian Bogost

Personal blog · bogost.com/writinggamesculturewriting

Ian Bogost's personal blog at bogost.com covers games, culture and writing. Since 2009, 55 different Hacker News readers have linked it 81 times, most often “Cow Clicker”. It is still writing: the last post was on 2026-10-30, and you can follow it by feed.

Visit the blog
81mentions?
2recommend?
55HN people?
2009–2025first – last linked?
Links on Hacker News per year · peak 13 in 2014

Rarely recommended · 2 of 32 sampled comments recommend it?

Why HN links it

Linked for Ian Bogost's writing on video games and computing, especially Cow Clicker and its aftermath, CRT and Atari emulation, procedural literacy and infographics. Often cited as a reference in threads on games and computing.

Recommended for · 2 comments
Calls The Future Was Here 'an excellent book'; likes his point that pretty infographics are not necessarily informative.

Summarised by Claude from a sample of 32 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Writer, designer, and professor exploring media, technology, and culture.

Most-linked posts?

  1. Cow Clicker
    5 people · 5 mentions · first linked 2010-07-21
  2. A Television Simulator
    3 people · 4 mentions · first linked 2017-03-06
  3. Students to modify the Atari 2600 to reflect CRT-level graphics
    3 people · 4 mentions · first linked 2009-05-01
  4. /games/cow_clicker/
    3 people · 3 mentions · first linked 2015-06-15
  5. OAuth of Fealty - Resignation beyond sorrow on the Facebook Platform and beyond
    3 people · 3 mentions · first linked 2013-08-01
  6. Cascading Failure (on Google's Malware Detection)
    2 people · 2 mentions · first linked 2009-06-13
  7. Shit Crayons
    2 people · 2 mentions · first linked 2016-11-08

What Hacker News says?

  1. That's only to a certain extent. You can imagine a set of all the pieces of art you can make and all the interesting pieces of art in that set. If they're are few interesting pieces, then the constraints do more harm than good. A good medium for expression will allow you to both express many ideas and restrict you from expressing the uninteresting ones. To make this concrete, in programming, type checking eliminates…

    Comment linking /writing/shit_crayons/

    on “Ask HN: Have you ever thought of leaving programming for something else?”
  2. Submitted Gamification is bullshit as a story · 189 points

    HN discussion
  3. One could draw a few lines at right angles on this map as well http://bogost.com/middle-earth.jpg

    Comment linking /middle-earth.jpg

    on “Crafting Plausible Maps (2015)”
  4. Submitted OAuth of Fealty: Resignation beyond sorrow on the Facebook Platform and beyond as a story · 181 points

    HN discussion
  5. CRTs in general are complex pieces of machinery which do odd, hard-to-emulate things to graphics. Here's an interesting post on the topic: http://ascii.textfiles.com/archives/3786 And one with more detail: http://bogost.com/games/a_television_simulator/

    Comment linking /games/a_television_simulator/

    on “Wolfenstein's original rendering engine as 450 line shader with no external data”
  6. Submitted A Facebook Game about Facebook Games as a story · 25 points

    HN discussion
  7. Some people[1][2][3] have been doing long-form video game journalism for a while, mostly in the form of reviews that go in-depth into questions of video game design. As for long-form investigative game journalism I would recommend reading http://insertcredit.com/2011/09/22/who-killed-videogames-a-g... and its companion piece http://www.actionbutton.net/?p=1076 for an example. [1] http://insertcredit.com/ [2] http://…

    Comment linking /writing/

    on “Halo Creator Unveils Its Next Masterpiece, a Persistent Online World ”
  8. Submitted You-can-program-too encouragement in early home-computer ads as a story · 25 points

    HN discussion
  9. He has a moderately positive review of her book: http://www.bogost.com/blog/reality_is_broken.shtml He disagrees with its approach in the end, but credits it with being much better than what he categorizes as gamification: One can only hope that McGonigal's book scores an epic win against the trite, simplistic trends in "gamification" that her smart, sophisticated ideas overshadow.

    Comment linking /blog/reality_is_broken.shtml

    on “Gamification is bullshit”
  10. Submitted Two billionaires on the university as a story · 21 points

    HN discussion
  11. It was Cow Clicker and it was a weird, terrible experiment. http://www.bogost.com/blog/cow_clicker_1.shtml http://www.wired.com/magazine/2011/12/ff_cowclicker/all/

    Comment linking /blog/cow_clicker_1.shtml

    on “Elance Flappy Bird jobs”
  12. Submitted What Gripes about Apple tell us about Computational Literacy as a story · 20 points

    HN discussion
  13. The OAuth bit in the title of this post reminds me that that change broke one of the author's previous projects on Twitter: http://www.bogost.com/blog/it_soared_a_bird.shtml Twitter's responsibility does seem somewhat less, anyway, in that they've never been as platformy as Facebook: Facebook actively claimed that this was a place to deploy your games and other apps, but then broke stuff constantly.

    Comment linking /blog/it_soared_a_bird.shtml

    on “OAuth of Fealty: Resignation beyond sorrow on the Facebook Platform and beyond”
  14. Submitted Cow Clicker as a story · 12 points

    HN discussion
  15. > just core essential game mechanics Controversial; I'm reminded of how Ian Bogost made Cow Clicker as a satire of how reductive clickers were as a game mechanic, only to find people playing it unironically. https://www.wired.com/2011/12/ff-cowclicker/ http://bogost.com/games/cow_clicker/

    Comment linking /games/cow_clicker/

    on “Universal Paperclips”
  16. Submitted Meh and the Mundane Sublime as a story · 9 points

    HN discussion
  17. This struck me as an interesting take, due to your analogy: (some) viruses[1] can be inoculated against. Looking at this through a 'real world' lens, rather than a mimetic one, suggests something stronger. Your argument is that is, Facebook has an interest in providing inoculation against viruses to their users, while the viruses themselves (Zynga) have a vested interest in removing possible inoculating effects with…

    Comment linking /blog/cow_clicker_1.shtml

    on “Zynga: forget games, let’s just do viruses”
  18. Submitted Teaching Computing with... Computers? as a story · 9 points

    HN discussion
  19. Somewhat related to those that would like to know more... Great efforts were made to extend the Atari 2600 emulator, Stella, to deal with the imperfections of CRT displays that games of yesteryear depended on. Ian Bogost, co-author of "Racing the Beam" ( https://mitpress.mit.edu/books/racing-beam ), lead a team to make a code contribution to Stella that attempted to emulate the visual qualities that CRTs exhibited.…

    Comment linking /games/a_television_simulator/

    on “Transparency effects in SNES and Genesis games via composite video artifacts”
  20. Submitted In the Habit: A Review of Michael W. Clune's Gamelife (2015) as a story · 8 points

    HN discussion
  21. One proposal, which I'm somewhat sympathetic to, that a general cognitive skill of being able to think procedurally or computationally is important in the 21st century, even if the craft of being able to program is more specialized. Some papers on that: http://www.bogost.com/writing/procedural_literacy.shtml http://dm.lcc.gatech.edu/~mateas/publications/MateasOTH2005.... http://www.cs.cmu.edu/afs/cs/usr/wing/www/pub…

    Comment linking /writing/procedural_literacy.shtml

    on “Coding - the new Latin”
  22. Submitted OAuth of Fealty - Resignation beyond sorrow on the Facebook Platform and beyond as a story · 8 points

    HN discussion
  23. Hey, look, NFTs! http://bogost.com/wordpress/wp-content/uploads/cowclicker11....

    Comment linking /wordpress/wp-content/uploads/cowclicker11.jpg

    on “Cow Clicker (2010)”
  24. Submitted My daughter on Goldieblox: "FOR ADULTS WHO WANT TO FEEL GOOD ABOUT THEMSELVES" as a story · 7 points

    HN discussion
  25. gaius · 2016-09-24Recommends
    There is an excellent book https://www.amazon.co.uk/Future-Was-Here-Commodore-Platform-... http://bogost.com/writing/blog/the_future_was_here/

    Comment linking /writing/blog/the_future_was_here/

    on “Zombie Moore's Law shows hardware is eating software”
  26. Submitted OAUTH of Fealty as a story · 7 points

    HN discussion
  27. Cow Clicker is a somewhat similar example: http://www.wired.com/magazine/2011/12/ff_cowclicker/all/ It was created as a critique of FarmVille-style Facebook games. You could click a cow every 6 hours for free, or pay money to click more often. And people did! The Cow Clicker creator also implemented a Cube Clicker to beat Molyneux's game to market: http://www.bogost.com/blog/cube_clicker.shtml

    Comment linking /blog/cube_clicker.shtml

    on “Peter Molyneux may have just monetized trolling”
  28. Submitted Put Words Between Buns as a story · 4 points

    HN discussion
  29. "Like the catcall of 'whore' or 'crook,' the Facebook Platform passes judgement before you even signed up for it. ... If you were innocent, why did you start using the Facebook Platform in the first place? ... Maybe it's me, maybe it's me, Facebook devs whisper quietly, alone, every Tuesday, before heaving the deep, lumbering sighs of resignation beyond sorrow." http://www.bogost.com/blog/oauth_of_fealty.shtml

    Comment linking /blog/oauth_of_fealty.shtml

    on “Facebook's Realtime Updates API has been down for 12 days”
  30. Submitted Gamification is Bullshit as a story · 4 points

    HN discussion

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