Top all-time · #2052
Chris Hecker
Personal blog · chrishecker.comgamesprogramming
Chris Hecker's personal blog at chrishecker.com covers games and programming. Since 2008, 39 different Hacker News readers have linked it 45 times, most often “Can a computer make you cry?”. No feed was found, so read it on the site itself.
Most-linked posts?
- Can a computer make you cry?6 people · 6 mentions · first linked 2013-02-17
- /Kurt_G%C3%B6del_is_Laughing_His_Ass_Off_Right_Now4 people · 4 mentions · first linked 2010-05-25
- Rigid Body Dynamics for Game Programmers3 people · 3 mentions · first linked 2009-05-02
- The Depth Jam (an alternative to the typical game jam)2 people · 2 mentions · first linked 2012-05-25
- /Achievements_Considered_Harmful%3F2 people · 2 mentions · first linked 2012-04-11
What Hacker News says?
Reminded me of this classic: >A group of friends and I used to do dramatic readings of the About the Author text from the Mathematica Book, which begins thusly: >About the Author >Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today. >The guy wrote that himself. >Wait, while searching for that, I see he updated it slightly in…
Comment linking /Kurt_G%C3%B6del_is_Laughing_His_Ass_Off_Right_Now
on “Some Details of My Personal Infrastructure”Submitted Kurt Gödel is Laughing His Ass Off Right Now as a story · 96 points
HN discussionIf you like this kind of thing, http://chrishecker.com/Miscellaneous_Technical_Articles is an excellent resource. It points out all of the fiendish corner cases lurking in a standard rasterizer. http://chrishecker.com/images/9/97/Gdmtex2.pdf page 21 has a correct FloorDivMod function.
Comment linking /images/9/97/Gdmtex2.pdf
on “Ubershaders: A Ridiculous Solution to an Impossible Problem”Submitted How Spore's Creature Creator was made, 2003-2008 as a story · 24 points
HN discussion(via Deep Work) How to Depth Jam: http://chrishecker.com/The_Depth_Jam
Comment linking /The_Depth_Jam
on “Ask HN: What is your favourite tech talk?”Submitted Liner notes for Spore from one of the game developers as a story · 15 points
HN discussion>>book or a tool that will help you to learn better and become I've tried that before, many times. Unfortunately when you are trying to do real work those books are many times useless. Example, I kept trying to build a newtonian physics simulator so I got a Statics and Dynamics mechanical engineering book. The book was a text book for Mechanical engineering students and yet the examples they teach you are for toy pr…
Comment linking /Rigid_Body_Dynamics
on “How We Make Money at Stack Overflow”Submitted Rigid Body Dynamics for Game Programmers as a story · 12 points
HN discussionThis year at the Game Developer Conference, Chris Hecker had an entirely wordless rant about the state of creativity in the AAA space, essentially using AAA's PR to point out how little real innovation is happening in that space. [1] It's received quite a bit of attention and agreement in the industry. [1] http://chrishecker.com/Fair_Use
Comment linking /Fair_Use
on “Disney Shuts Down LucasArts”Submitted The Depth Jam (an alternative to the typical game jam) as a story · 5 points
HN discussionYe good ol' Microsoft stiffled OpenGL on Windows, hence open letter https://www.chrishecker.com/OpenGL/Press_Release not to mention insidious thing they did on Fahrenheit (next gen OpenGL+Direct3D, one to rule them all) when they were supposed to be working on it together with SGI. Microsoft did a well job after with it, but they were and are a shit company that made sus maneuvers to make success; Not all of them te…
Comment linking /OpenGL/Press_Release
on “Conformant OpenGL 4.6 on the M1”Submitted Rigid Body Dynamics as a story · 2 points
HN discussionFor context https://www.chrishecker.com/OpenGL/Press_Release
Comment linking /OpenGL/Press_Release
on “Conformant OpenGL 4.6 on the M1”Submitted Can a Computer Make You Cry? as a story · 2 points
HN discussionThis is great. This reminds me of Chris Hecker's Rigid Body Dynamics series from GDMag/Gamasutra that I read (checks watch) almost 30 years ago! This is the classic/canonical set of articles. https://chrishecker.com/Rigid_Body_Dynamics
Comment linking /Rigid_Body_Dynamics
on “2D Rigid Body Collision Resolution”Submitted Can a computer make you cry? as a story · 2 points
HN discussionMaking a 2d rigid-body physics engine is a really fun project. I made one myself in javascript before learning about linear algebra. And I dug deep into the maths to get it working. Despite months of work, I barely scratched the surface beyond the widely known basics. Making a stable engine where objects don't compress into one another or jitter is a rabbit hole without a bottom that even the most math-heavy article…
Comment linking /Rigid_Body_Dynamics
on “2D Rigid Body Collision Resolution”Submitted Category:Physics - Chris Hecker's Website as a story · 2 points
HN discussionI never worked for EA, but I know people. 1993 EA has nothing to do with EA from 1996 onwards... EA screwed Origin (that then they already owned, just read stuff about development of Ultima 8 and 9... there are lots of documents about how executive meddling made U8 a meh game, and U9 a totally ruined game), then bought and ruined Westwood, and so on. Also as the time passed they got more and more problems with emplo…
Comment linking /Can_a_Computer_Make_You_Cry%3F
on “EA refuses to refund user for SimCity, threatens account ban”Submitted Me and the Wii as a story · 2 points
HN discussionAs a complement, Chris Hecker has kept some of his notes regarding OpenGL vs. Direct3D around: http://chrishecker.com/OpenGL It seemed quite important at the time that he- who begat WinG, which begat DirectX, some of which is covered in Renegades of the Empire, which someone else mentioned, which is certainly worth reading- went on to agitate for OpenGL over Direct3D. Now there's kind of a scrapheap of history vibe…
Comment linking /OpenGL
on “The Tale of OpenGL vs. Direct3D”Submitted Advanced prototyping as a story · 2 points
HN discussionSpeaking of which, here's David Maynard himself posing (lower-right) in EA's first software-artist-themed "Can a Computer Make You Cry?" advertisement: http://chrishecker.com/Can_a_Computer_Make_You_Cry%3F
Comment linking /Can_a_Computer_Make_You_Cry%3F
on “Box's 65-Year-Old Android Engineer Gives Your Startup Some Unsentimental Advice”Submitted Can a Computer Make You Cry? (1983) as a story · 1 points
HN discussionthere is an interesting, but quite old, paper here from the spore guys http://chrishecker.com/images/c/cb/Sporeanim-siggraph08.pdf
Comment linking /images/c/cb/Sporeanim-siggraph08.pdf
on “No Man’s Sky – Procedural Content”Submitted Can a Computer Make You Cry? (2013) as a story · 1 points
HN discussionAttributed to Casey Muratori by http://chrishecker.com/Kurt_G%C3%B6del_is_Laughing_His_Ass_O... - “Does anyone want to bet as to which will gain self-awareness first: Wolfram Alpha or Wolfram, Stephen?”
Comment linking /Kurt_G%C3%B6del_is_Laughing_His_Ass_Off_Right_Now
on “Why Wolfram Mathematica did not use Lisp (2002)”Submitted How to Simulate a Ponytail as a story · 1 points
HN discussionStart here. Work through all 5 parts. http://chrishecker.com/Miscellaneous_Technical_Articles You'll have to implement each part yourself to understand them. It's not something that can be skimmed. But it's so worth it. After that, most of the mystery of graphics will be gone. (But not the thrill.) One of the most frustrating aspects of learning graphics programming was that most resources immediately start talking…
Comment linking /Miscellaneous_Technical_Articles
on “Introduction to compute shaders”Submitted Can A Computer Make You Cry? as a story · 1 points
HN discussion